AI Insights · Timothy · January 2023
Top 5 Hypercasual Games in Egypt Q4 2022: Performance Overview
Discover the performance trends of the top 5 hypercasual games in Egypt during Q4 2022, including weekly downloads, active users, and revenue insights.
In the fourth quarter of 2022, the hypercasual gaming market in Egypt saw varying performance trends across the top 5 games. Here’s a breakdown of how these games fared, based on data from Sensor Tower.
Tic Tac Toe Glow: 2 Player XO by CDT Puzzle Studio showed a significant increase in weekly downloads, starting from around 20K in late September and peaking at nearly 194K in the week of December 19. The game's weekly active users also saw a steady rise, reaching approximately 449K by the end of December.
Gangster Hero from Zego Studio had its highest weekly downloads early in the quarter, with about 230K in the week of October 10, but experienced a decline towards the end of the year, with downloads dropping to around 9.8K by December 26. Active users mirrored this trend, peaking at about 314K in mid-October and gradually decreasing to around 145K in the final week of December.
Save The Pets by Bravestars Games saw a fluctuating trend in weekly downloads, with a notable peak of approximately 175K in early December. The game’s active user base also grew significantly, reaching a high of around 455K in the week of December 5 before stabilizing at around 374K by the end of the quarter.
Snake Lite - Snake Game from Hippo Lab experienced varying weekly downloads, with an early peak of about 147K in the week of October 3, followed by a dip and another rise to around 103K in mid-December. The game maintained a strong active user base, peaking at approximately 465K in early October and ending the quarter with around 375K active users.
Brain Out: Can you pass it? by Focus apps had a remarkable surge in weekly downloads, reaching about 184K in early November. The game’s active user count also saw a significant increase, peaking at approximately 1.32M in mid-November before gradually declining to around 602K by the end of December. Revenue for this game remained minimal, with occasional spikes reaching up to $16.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.